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| Friday, May 23rd, 2003 |
Rented Burnout 2: Point of Impact and purchased Crazy Taxi 3: High Roller. Click either game's name for our review.
| Wednesday, January 22nd, 2003 |
Finally entering a list of games we own with a comment or rating. The ratings listed are on a scale of 1 to 10. Just because we own a game, doesn't necessarily mean we recommend buying it. Our collection grew a bit because of Christmas gifts and Blockbuster's "buy-two-get-one-free" sale. In our ratings, we are using Gamespot's rating system (Graphics, Sound, Gameplay, Value, Reviewer's Tilt). Note that a "10" in any category doesn't mean that it is perfect, but that it is the best available for its time. You can also click on the game name to go to Gamespot's review page for the game. For older games, the main review will be locked to non-subscribers, but on the lower-right of the page, you can always read the "Reader Reviews" and get lots of "Everyday Joe" opinions. Andrew and I say "Let's see what the humans have to say about this game" when we go to read these reader reviews.
| Game | BDA Rating | ABA Rating | Comments / Review | ||||||
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| Halo: Combat Evolved | 9.4 | This First Person Shooter is pretty much a must-have for the Xbox.
Fantastic graphics, incredible surround sound, and speaking as an old-school "mouse and keyboard rules" PC gamer, surprisingly good control. The only bad thing I can say about this game is that multiplayer is really fun, but saving doesn't work correctly for cooperative play, so beware of that before you spend an evening working well into the campaign with your son only to find that you have to start over again next time you want to play.
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| Project Gotham Racing | 9.2 | I can't recommend this for everyone, but this racing game is my
favorite game yet on the Xbox. It can be incredibly difficult and some
will give up before getting the really good cars unlocked, but
please keep at it. It is worth it.
The game is not only about racing, but also about driving with "style". Power-sliding around corners gains you "Kudos" points, and the more slides and cone gates you link together, the higher your points grow. Hitting a wall, cone, or opponent's car wipes out any Kudos that haven't been banked. If a tough section of the course is coming up, you can slow down and let your points "bank", or you can barrel through and "let it ride". When you can complete nearly an entire lap of cone-slaloming and power-sliding, building up a huge amount of Kudos, always on the edge of losing them all, it is a thrill not often found while sitting in front of a TV with a joystick in your hands.
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| Test Drive | 6.8 | Racing game that is too much on the arcade side for my tastes. It
doesn't nearly stack up to PGR.
There is a goofy story mode with goofy characters and you are the
hot new driver on the illegal racing circuit.
Even though I got a good deal on it on Ebay, I probably should have just rented it. After the incredible fun of Project Gotham, I was trying to get my hands on as many racing games as possible.
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| Rallisport Challenge | 8.6 | Beautiful semi-realistic road rally racing game. If you caught a quick glance of one of the replays from this game,
you might think you were watching live TV. This is probably the
best-looking Xbox game I've seen yet.
I'm not as big a fan of this rally-type racing as I am of the street-style in PGR, partially because for several of the races, you are on the track alone just racing against the clock. You do get feedback as to how you are doing compared to the times set by the other competitors, but I prefer to have the competitors on the track with me at the same time so we can trade paint like nature intended. Luckily, half of the game types (Rallycross and Ice Racing) do allow this. Ice racing is the coolest, and the Xbox's graphical capabilities really shine when rendering the rough ice on the track. I like this game quite a bit, but it is another case of the racing fun not quite measuring up to Project Gotham. Others may prefer this style, and from what I can tell, this game may be the best of its kind.
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| Burnout 2: Point of Impact | 8.8 |
The greatest sense of speed in a racing game yet! We rented the original Burnout and really enjoyed it, but it wasn't quite good enough to buy. Then Burnout 2 came out on the PS2. We rented that and really enjoyed it, but all the while I was thinking "I wish this was on Xbox". I was dreaming of smoother frame-rates, better textures, better handling, and proper Dolby Digital 5.1 surround sound for those spectacular multi-car smashups. Well, now it is on Xbox, and though we haven't yet bought it, we sure did enjoy our one week rental. It was actually the most we've had the Xbox fired up in quite a while. This game encourages reckless driving, by filling up your "boost meter" based on things like driving toward oncoming traffic, skidding around corners, becoming airborne, and barely squeezing past other vehicles. When your boost meter is full, and you hit the boost, you are treated to a nitro-fueled, glued-to-the-back-of-your-seat, blast-off. The camera field of view changes causing the road to stretch out a la "The Fast and the Furious" and the high-speed traffic-dodging becomes even more intense. If you have the guts to continuously apply the boost until the meter is drained, you have performed a "Burnout" and you are rewarded with points and a partially filled meter, making it easier to refill it and experience the rush again. The much talked-about "Crash" mode is super-entertaining. The point is to launch your car into an intersection, smashing as many vehicles and causing as much damage as possible. At this point, the physics engine really shows its stuff as you are treated to a slow-motion, multi-camera-angle show of all the most spectacular points of impact. You can get lucky and cause the required amount of damage first try, or you may have to try several times to find just the right angle and speed to create most havoc and earn that gold medal. In these cases, it can almost seem like a puzzle game. The Xbox version has 15 extra "Crash" levels compared to the PS2 version. As for the racing, it seems to be just the right amount of a challenge. Most races I was able to get first or second place on the first try, but the way the "unlocking" mechanism works, I sometimes had to try a tournament again to get all gold medals, so I could acquire the next car or track. More challenging than the races was the "Pursuit" mode, where you drive a police car and bash your quarry into submission before they get past the county line. My one concern is that the overall game might be a bit short. Though we only played it maybe 4 evenings total, I think we may have unlocked 3/4 or so of all the cars and tracks. While certainly it will be fun to play through the same tracks and tournaments again, and the "Crash" mode can give you hours of enjoyment, I have trouble whole-heartedly recommending this for purchase. Definitely rent it, and If you can get it on sale or used, do purchase it. Scoring note: This game is definitely funner than the more-serious Rallisport Challenge, but even with maxing out the "Reviewer's Tilt", I couldn't get the score higher than that game's 8.6. But looking over the score again, I decided to bump up the Graphics score from an 8 to a 9. This game may not look as realistic as Rallisport Challenge, but when I consider the amazing sense of speed it provides, it makes sense to give the graphics credit for that. Either way, this game is a case of the whole being greater than the sum of its parts.
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| Crazy Taxi 3: High Roller | 7.4 | Finally worth buying. Finding this used on Ebay for $16 made it finally worth owning. Having rented it before, we knew exactly what we were getting: A rehash of the original and excellent Dreamcast classic, Crazy Taxi (including the original "West Coast" map), along with the not-so-great "improvements" of Crazy Taxi 2, namely the Crazy Hop and the lackluster "Small Apple" map. The playable characters get more annoying with each new version of the game, but they can be ignored for the most part. The new Las Vegas-inspired "Glitter Oasis" map is also the worst yet, with a disconcerting frame-rate jerkiness appearing too frequently, and the new soundtrack music is almost intolerable. So, why did I buy it even though I had previously rented it and knew all these problems in advance? Well, even with the mentioned problems, it's still just plain fun. Honestly, at the prices you can get it for now, it is worth it just to play on the original map without having to dust off the old Dreamcast. The Crazy-X mode is also fun, but frustrating. By the way, the Crazy Hop has grown on me somewhat after I got used to it. It's hard to complain about such a function being "unrealistic" in a game as crazy as Crazy Taxi. :)
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| Tony Hawk Pro Skater 4 | 8.8 | Tougher than the PC versions. Andrew and I had played THPS2
and THPS3 extensively on the PC and we actually used joysticks
instead of gamepads (Bruce: Microsoft
Sidewinder Precision Pro, Andrew: Logitech
Wingman Extreme Digital 3D). It turns out I was really used to
pulling off multi-button-press tricks using multiple fingers. On the
Xbox controller, I never could get the hang of using one thumb only
for these same tricks, so I wasn't as good at the game as I was used
to being on the PC. At least I was still able to score well enough
to open up new levels and see most of the game. Andrew, on the
other hand, got the hang of the Xbox controller pretty quickly and
has beaten me every time we've played any of the multiplayer games
against each other.
I can't let my shortcomings with the controller take away from how good I think the game is. I think it is the best of the series and it is definitely worth picking up now that its price has dropped to $20 new.
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| Mat Hoffman's Pro BMX 2 | <review coming eventually> | ||||||||
| Mech Assault | <review coming eventually> | ||||||||
| Aggressive Inline | Inline Skating game along the lines of the Tony Hawk Series. This was one that Andrew had rented and really liked, but didn't like enough to pay $50 for. Happily its price dropped, plus we spotted it on sale before Christmas, so Andrew ended up with it after all. I haven't played it at all, so we'll have to wait for a review from him. | ||||||||
| Eggstreme Madness | Sort of a Tetris in reverse. We just wanted a puzzle type game for the Xbox, and this is the first one we found. Haven't played it enough to rate it yet. | ||||||||
| Madden 2002 | Ubiquitous football game. Michelle called from the store and said "All these games are $20. Which should I get?" I pretty much picked Madden at random, but now I wish I had gone with the Sega NFL game instead. We had played Sega NFL games on the Dreamcast in the past, and probably only because I was used to that style then (controls, menus), I prefer that style on the Xbox. I still expect to get my money's worth out of this eventually. | ||||||||
| Genma Onimusha | Picked this "Survival Horror" game up super-cheap at Blockbuster. Reviews are good, but I haven't tried it yet. | ||||||||
| Cel Damage | <review coming eventually> | ||||||||
| Amped | <review coming eventually> | ||||||||
| Fuzion Frenzy | <review coming eventually> | ||||||||
| Sega GT 2002 | <review coming eventually> | ||||||||
| Star Wars: Jedi Starfighter | Space combat with very fun 2-player cooperative mode. |
| Tuesday, December 31st, 2002 |
The PS2 has arrived. We are now a multi-gaming-console family in a big way (Xbox, PS2, Dreamcast, Nintendo 64, Gameboy Advance(s), and Gameboy Color). Though I initially rejected the PS2 in favor of the Xbox, Santa Claus is who brought the PS2, so I sure can't argue with that.
I still recommend the Xbox over a PS2, but it sure is nice to have both now. Sony has wrapped up too many exclusive licenses for things that Andrew is interested in. It was getting frustrating to see something advertised that I knew he would like and then see "Only on PS2". (Dragon Ball Z Budokai, Star Wars Bounty Hunter, Kingdom Hearts (Disney characters with Final Fantasy and other Anime-style characters), The newest Lord of the Rings game).We had also been wanting to get Holly one of the dance-mat games, and PS2 seems to be the way to go for that. All the dance mats we've seen have been for PS2, and it looks like Dance Dance Revolution Max is the best dance game and it is only on PS2. And then there are a few PS2-only titles that I was jealous of, like The Getaway (think Guy Ritchie), Burnout 2, and of course GTA: Vice City (See our PS2 page for more info on GTA:VC).
Now possessing the PS2 has reinforced my original reasoning for getting an Xbox instead. My thoughts then that the Xbox was technologically a better piece of hardware have been confirmed, and something like needing a memory card to save games (as opposed to Xbox's included hard drive) drives me crazy. I'm sure it won't be long before we see "Can't save game. Clear some space on your memory card or buy a new one." 8MB doesn't quite stack up to the 8GB HD in the Xbox (but it was nice for Andrew to carry his saved games with him to Oklahoma for use on his cousin's PS2). And even though I've read lots of people knocking the Xbox's controller, I really like it and definitely prefer it over the Playstation's.
One big advantage the PS2 used to have over the Xbox was the availability of older, less expensive games. Now there are lots of Xbox games available for $20 and our library has grown quite a bit because of this. Some games that Andrew might have rented and liked, but didn't think were worth $50, we later purchased for $20.
| Friday, July 12th, 2002 |
Our previous gaming console (Sega Dreamcast) no longer gets new games made for it, and for quite some time Andrew has been wanting a new console. He agonized for months trying to decide between the Sony Playstation 2, Microsoft XBox, and the Nintendo Gamecube. He's been making money this summer working as a teacher's helper at a Mother's Day Out program, so lately that money was "burning a hole in his pocket" as my mother used to say. Finally, I did a little research and determined that the XBox was the best piece of hardware (Built-in hard drive, built-in Ethernet, Dolby Digital 5.1 surround sound, better HDTV support, significantly faster CPU and graphics chip... the list goes on). The PS2 certainly has a larger game library, but the XBox selection is growing all the time. Playing games on the big screen TV with true Dolby Digital surround sound is awesome. What XBox games have we checked out so far? Well, these we've liked enough to purchase:
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Halo - Of course! -- this "First Person Shooter" (FPS) is the flagship game for the system. It is an excellent game even though some of my readers will be dismayed to know that they stole Larry Niven's Ringworld idea. (Halo... Ringworld... Get it?) | |
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Amped - Snowboarding; not as outrageous as SSX Tricky | |
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Rallisport Challenge - beautiful semi-realistic road rally racing game. | |
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Project Gotham Racing - arcade style racer; sequel to my favorite racer on the Dreamcast: Metropolis Street Racer |
And here's what we've rented so far:
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SSX Tricky - Over-the-top snowboarding/racing/fighting game | |
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Simpons Road Rage - Crazy Taxi rip-off; simple and fun | |
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Wreckless: The Yakuza Missions - Graphically spectacular, mission-based driving game. Incredibly frustrating, but addictive gameplay. This one probably kept me up late worse than anything else so far. | |
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Jet Set Radio Future - Futuristic skating game with graffiti painting. | |
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NHL Hitz - Hard-hitting hockey equivalent of NFL Blitz. | |
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Burnout - Racing game with impressive slow-mo crashes. | |
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Blood Wake - Mission-based boat combat game. | |
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Cel Damage - There are super neat-o and bizarre cartoon-looking graphics ("Cell Shaded") in this "vehicular combat" game, but Andrew and Cameron didn't seem too impressed with the gameplay. | |
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Crazy Taxi 3: High Roller - Sequel to the fabulous arcade and Dreamcast original. Still fun, especially since they included tracks from CT1 and CT2, but the new Vegas-inspired city (Glitter Oasis) just isn't that great. The mini-games alone (Crazy X) can keep you entertained for a few hours. Our advice? Rent it only. |
For rentals, we're doing Blockbuster's all-you-can-rent for 30 days cards at 2 different locations. For actually buying the games, we haven't paid full price yet. A local Gamestop store, Ebay, and Half.com are where we've made out purchases.
Andrew and I are considering reviewing the XBox games we try out. Check back soon to see what game gets "3 and a half boomerangs" or if we come across a perfect "5-Boomerang" game.